Counter app- User test



User test



User test question

  • How is the first impression ?
  • What do you think about the interaction/Animation ? ( need more instruction ?)
  • What kind of function should i add to make it better ?



User test feedback

< First page >

– The first page is little bit confused ( Goal/ Setting ). Mostly  users pressed Goal first before setting the goal.

-Instead of the word ‘goal’, what if it shows the goal itself like coffee or days.

-Use icons.

-Make a difference between Goal / Setting, like color or size or shape to recognize the right order to press.


<Setting page>

– For the setting, make some option for the units so users can choose it more                            easily.

– Plus icon – change it to “Change goal ” or “Save goal” / change the position below                    to count option so users can guess easily what does that icon do.

– Make the user can set only one goal and show the box scene when I open the                         app, so users can play with immediately.

– Users can’t change the goal before they achieve it so they will feel more                                   responsible about it.


< Box scene >

– Add more interaction to play with. ( rotating the scene or other interaction that                        users can play with box )

– Make a space or function that user can pile up the box in their own way.

– Change a color in every 10 boxes, so user can see the process in visually.

– (When user counts up) Make a line on the top, so user can see how much they                        achieve and how much is left for their goal.

– When user achieve their goal, make a party scene.

– Add sad face icon for when user fails to count their goal. If they press it, all of the                   box will fall down or some of the boxes will be reduced or added as a penalty.


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Counter app- User test

Designing Meaningful Interactions – Week1

2A. Have you ever fallen in love with an everyday object?  Is there an object that you use every day or frequently that you appreciate for it’s touch, appearance or usability? Most of us have attachments to things. Post to your blog an object  that appeals to you because of the way you interact with it. Describe the appeal of the object to you and analyze what you love about it and why.

Recently, I’ve fallen in love with my auto film camera which was a birthday gift from my brother. I really love taking photo and also love to be taken. Especially, love black and white film pictures which has more analog feeling.

As a beginner, to get used to taking photo every moments, this camera was perfect for me. Unlike other film camera which has a lot of controllers and option, this camera is very easy to control. Its interface is very simple to understand. There is one small screen on the top that I can check flash mode and how many film are used. And there are on/off button and three side buttons to control the camera date, flash mode and timer. On the side of the camera, there is a viewer and a simple zoom in/out controller. What I need to do is I just find something which catch my eyes and control the flash mode and zoom in or out. Then press the shutter button. That’s it.

And this camera is much lighter than DSLR which I carried before. So it’s good for carrying everyday.

It’s true that auto film camera with simple options and less options brings more low quality image than other professional film camera. But for me, less controllers make me easy to record every moments.

My favorite interaction of using film camera is waiting for results. I love the feeling when I have to wait to see the images until I finish the whole rolls and until the rolls get developed. When I received vinyl bag covering my photos, my heart flutters. Unlike digital photos, It’s not easy to edit, duplicate or delete. It prints once what I exactly saw in that moment and exist in physical paper. I can touch the photo which feels like I’m touching that moment. This is why I love my film camera.


2B. Also post to your blog an example of a frustrating user experience.  This can be a physical or digital experience.  Be prepared to share with the class the object you love, the experience that frustrates you and sketches of how you would fix the frustrating user experience. Think beyond the obvious digital interfaces but focus on everyday interactions.

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I think our ITP Locker is terrible for user. It might be safe then other lockers because it’s kind of complicated to open, but it’s also difficult to owner. When I received the locker in the first day of orientation, I had no idea how to open the locker, even I heard the instruction more then 10 times.

It took a while until I get used to use it. My hand remembers how to open it automatically, but I can’t remember over my head. We have to turn a knob to match to first number and rotate the knob twice fully in a clockwise direction and match to second number. And then rotate it counterclockwise once and match to third number. Then it might open. I’m not sure this is a right instruction, but this is how I remember. I think it’s hard to memorize the order of three number that we have to match and hard to arrange it to the exact position ( grid) as well. Actually, I still can’t open my locker at once and I makes me annoyed anywaySo now I don’t lock my locker often.

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 At this point, I prefer this button style which I used a lot when I was in Korea. There are 10 buttons on the lock and users have to push five button which is arranged to that lock. If you push five button, the lock will be opened. I feel like this kind of style of lock is more convenient for user. We don’t need to think about the order and It’s much easier to memorize patterns of number. If you push back any one of the buttons in forward, it will be locked. So we don’t need to push all buttons back, just one button to lock again.

Designing Meaningful Interactions – Week1